4 Hours

Extreme Prejudice

You are part of a Black Ops unit comprised of elite members of military special forces under the Joint Special Operations Command (JSOC).

At 0600, contact was lost with a Yemeni informant who possesses vital information about an imminent terrorist attack. Your job is a simple "snatch and grab": Get in, grab the informant, and get out. What could possibly go wrong?

This is a high intensity game with mature themes. Characters will be provided.

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The Crown of Bones

In the previous session, our stalwart band braved the Tomb of Terrors. This time around, one of their enemies from the past has returned, and threatens the land with a second darkness. Are you brave enough to face the vicious Guild of the Night's Fog?

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Savage Saturday Night: Deadlands Noir: The Tenement Men

It always starts with a dame. Sometimes it goes on with the mafia, the mad inventions of patent science, a bag full of dark magic, and a wave of the faceless poor, an allegory turned far too real. But not always.

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The Tomb of Terrors

The village of Socanth is beset on all sides by hordes of the undead. It's up to a traveling band of adventurers to stave off the encroaching horrors. Are you brave enough to face ... The Tomb of Terrors?

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CORE 4-4 (Shadow Siege) - HEROIC tier

A radical dissident makes dark alliances and takes drastic measures to advance his political agenda. Is there time to stop the evil he has set in motion? A Living Forgotten Realms adventure set in Urmlaspyr for characters of the Heroic tier (levels 1-10). This adventure is part of Chapter 1 of the Desolation series. Chapter 1 includes four Heroic tier adventures that can be played in any order, leading up to the chapter's conclusion in CORE5-1. The other three parts are SPEC4-5, CORE4-3, and CORE4-5.

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ABER 4-3 (A Little Rebellion) - PARAGON tier.

The cruel reign of dragons within the Dusk Ports is a misery that can be suffered no longer. Will the spoils of a recent expedition to Melabrauth be enough to spark a revolution to finally drive the heartless tyrants out? A Living Forgotten Realms adventure involving the Scions of Amber meta-organization set in Returned Abeir for characters of the Paragon tier (levels 11-20). This adventure is the third and final part of the Scions of Hope Major Quest, which began in ABER4-1 and continued in ABER4-2.

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CORE 4-3 (Running Amok) - HEROIC tier

For years the tenuous peace between Netheril and Cormyr held. For years the city of Urmlaspyr, last remnant of free Sembia, lay in between. Now something stirs in the darkest places of the city. Citizens run amok without apparent cause, wielding shadow powers they did not have before. What could cause these otherwise peaceful people to go into a murderous frenzy? A Living Forgotten Realms adventure set in Urmlaspyr for characters of the Heroic tier (levels 1-10). This adventure is part of Chapter 1 of the Desolation series.

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ABER 4-2 (A Dream Frozen in Amber) - PARAGON tier.

The swallowed stronghold of Djerad Kusold has long been sought by those hoping to use its cache of dragonbane amber to finally rid Returned Abeir of the last of its dragon rulers. But can a legend truly bring salvation, or is it just a dream frozen in amber? A Living Forgotten Realms adventure involving the Scions of Amber meta-organization set in Returned Abeir for characters of the Paragon tier (levels 11-20). This adventure is the second part of the Scions of Hope Major Quest, which began in ABER4-1 and concludes in ABER4-3.

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SPEC 5-1 (Morthac's Mansion) - HEROIC tier

A typical mission briefing is interrupted with urgent intelligence about a tactical advantage that could be gained by the resistance against the occupying forces in Elturel. Can you secure a location vital to the resistance? A Living Forgotten Realms adventure set in Elturgard for characters of the Heroic tier (levels 1-10). This adventure is a sequel to ELTU4-4 The Fall of Elturgard and leads into the events of ADCP5-1 Home's Last Light. This is a combat-intensive adventure.

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SPEC 5-2 (Closer to the Heart) - PARAGON tier

Restoring the Companion is a crucial step in the effort to retake control of Elturel. Someone must journey into the depths of the Astral Sea to recover a ritual component known as the Heart of Light. To find the Heart requires more than just skill. Only the Trinity can lead the way. A Living Forgotten Realms adventure set across the planes for characters of the Paragon tier (levels 11-20). This adventure takes place after the events of ELTU4-4 The Fall of Elturgard and leads into the events of ADCP5-1 Home's Last Light.

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